14 posts categorized "Internet Games"

01/10/2013

The Big Internet Museum: Milestones and Memes

Thebiginternetmuseum-1

If you were given the opportunity to curate a historical museum about the Internet, what would you include? Now's your chance to add to the collection of The Big Internet Museum, a virtual hall exhibiting the milestones and memes of the 43-year history of the World Wide Web. The online museum project was created by Dutch advertising pros Dani Polak, Joep Drummen and Joeri Bakker.

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The collection begins precisely on October 29 1969, the day when former NASA researcher, Robert William Taylor, launched the ARPAnet operational network for the Pentagon's Advanced Research Projects Agency (ARPA). The network is widely recognized as the precursor of what we now know as the Internet.

The exhibit concludes with South Korean megastar Psy, whose 2012 song "Gangnam Syle" became the first video to tally one billion views on YouTube.

As you can imagine, the space between those two bookends spans all that is significant and silly about the network platform that, for better or worse, has redefined our lives. America Online (AOL), Internet Relay Chat (IRC), .GIFs, chat lingo, Hyper Text markup Language (HTML), Flash, Google, Facebook -- even Double Rainbow guy -- get equal billing in this gallery. But that's only a smattering of the collection.

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Take a tour here and decide for yourself if each icon is deserving or not. The public is able to vote on whether each "piece" belongs in the museum or not. Or better yet, submit your own idea.

via Gizmag

Credit: The Big Internet Museum




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12/27/2012

Gun Links Gone from Medal of Honor: DNews Nugget

Dnews-nuggets-278x225Gun Links Gone from Medal of Honor: Video game publisher EA has removed all links to gun shops from its popular war-based game, Medal of Honor. Oddly enough, the pressure to take down the links came from the National Rifle Association. A week after the shootings in Newtown, Conn., NRA vice president Wayne LaPierre spoke at a press conference, saying, "There exists in this country, sadly, a callous, corrupt and corrupting shadow industry that sells and stows violence against its own people."

Vice President Joe Biden is heading up a panel to that will examine, among other things, possible links between children's exposure to video games and violence. via BBC News

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11/30/2012

Play With Cats In Real Time From Anywhere

Ipet

Pets that have to spend their days in an animal shelter don't always get the kind of attention or stimulation they need. Some don't get much of a playtime at all. If you've got a few minutes at work, or wherever, and want to make a kitty's day, check out iPet Companion.

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The website, created by software company Reach-In, is a service that lets online users control robotic toys residing with cats in shelters. When users go to the iPet website they can choose a shelter and then see the animals via a webcam in real time. Once there, a user can click on "Let's Play!" and manipulate the camera and controls to interact with the animals by swinging around feathers or twirling other remote controlled toys. You can pan the camera and zoom in on the cats, too.

The hope behind the service is that potential pet owners will play with the animals to get a good idea of their personalities and how they play. Doing so might bring them to the shelters to pick up a new friend. It also makes for a fantastic (free) de-stressor in the middle of the day. Go forth and play!

Via: PSFK

Credit: iPet Companion 




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05/02/2012

Video Games Boost Head Shot Accuracy

Resident_Evil_4_Ganado_village

On the fourth day of his trial, Anders Behring Breivik, the man behind Norway's July 2011 massacre, told the court that he practiced shooting a gun using a "holographic aiming device," while playing Call of Duty: Modern Warfare. Now, a new study from Ohio State University supports the notion that playing violent video games improves firing accuracy.

The research team asked a group of 151 college students to complete a questionnaire that was used to  measure their aggression levels and their attitude toward guns. They were also asked about their firearms training, favorite video games and how often they played them.

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Next, they spent 20 minutes playing one of three different games: Resident Evil 4, a shooting game with realistic human targets that rewards head shots; the target practice game in Wii Play with bull's-eye targets or Super Mario Galaxy, a nonviolent, non-shooting game. For the two shooters, the students played with a standard controller including a joystick, or used a pistol-shaped controller. 

After playing the video games, the participants were given a training pistol with the same weight and recoil as a real 9mm semi-automatic. The bullets were training rounds, made of rubber and coated in Velcro. Each person shot 16 rounds at a 6-foot tall, male-shaped mannequin covered in Velcro, 20 feet away. (Everyone was told how to use the gun safely).

Those who used a pistol-shaped controller in the shooting video game with human targets had 99 percent more completed head shots to the mannequin using a real gun than did participants who played other video games, as well as 33 percent more shots that hit other parts of the body. Participants who reported in their questionnaire as habitually playing violent shooting games were more accurate than others when shooting at the mannequin, and made more head shots.

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The Resident Evil 4 players who used the pistol-shaped controller had the most shots to the mannequin, averaging six to the body and seven to the head. The Super Mario players averaged about two head shots with four to other parts of the body. The other players – including those that used a standard controller with Resident Evil – fell between those figures.

Even when one accounted for differing levels of aggressiveness and firearms training, the differences between groups stayed constant.

The study shows why the military and some police departments, for instance, use video games to train soldiers and officers to shoot. The surprising thing is just how little exposure to the game is needed to improve accuracy and raise the percentage of head shots.

So does this mean games make people more violent? Not necessarily.Although Anders Behring Breivik wrote that he saw Modern Warfare 2 as a "training-simulation," his motivation for shooting 69 people had little to do with the game itself.

Credit: Wikipedia

via Ohio State University




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03/19/2012

In Virtual World, Phone Game Controls You!

Crowdsoftcontrol

Social control can be done in lots of ways: laws, advertising, culture and peer pressure. Now we can put gaming and mobile phones on the list.

John Rula, a graduate student in engineering at northwestern University, and Fabian Bustamante, associate professor of electrical engineering and computer science, came up with a way to get people to go places they might ordinarily not go. The concept is called "crowd soft control," and combines incentives with mobile applications to nudge people in a certain direction.

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The researchers used a game, which involved "zapping" ghosts on a campus. The concept is simple: you get points for zapping a ghost when your phone's camera spots one. The ghosts are displayed first on a map, and then, when the player gets close enough, the augmented reality functions on newer phone models show the ghost on the phone's screen. Each time a ghost appears, the player snaps a picture, and zaps the ghost.

Snapping the photo is fun for the phone owner, but the actual photo itself can be useful for the greater good. For example, a photo can go into a database that would be used to create a map of a campus or a downtown area or to create a 3D view of a building or monument.

"We have been staring at the basic idea, that of using somebody else's carrot to drive people out of their routine paths, for a few years," Bustamante wrote in an email to Discovery News. "It came, in part, from our interest on the idea of urban sustainability -- how to manage the rapid growth of cities and its environmental impact. There is a lot of really cool work on sensing in this space, but much of it relies on the assumption that you are going to get the necessary coverage... and the fact is that, even with the most popular game, that's hard to do."

Bustamante added that he'd read about an augmented reality Pac-Man game a few years ago, and the idea of providing incentives to get the kinds of measurements necessary via a game seemed like a good one.

Applications such as Google's Street View, or 3-D rendering of an area or building, require a lot of photos from many different angles. But not many people take pictures of the back of the Lincoln Memorial or Northwestern's Charles Deering Library. Incentivizing them with a ghost game could get them to do that.

It isn't just good for mapping and making 3-D models, either. The two scientists also experimented with sensing noise around the campus. They requested that volunteers take audio measurements with their phones. Most measurements get taken in high-traffic areas -- after all, that's where people tend to go. But using the ghost hunter game in conjunction with the noise measurements gave a much better picture of the situation campus-wide, because players were willing to go out of their way.

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The words "crowd soft control" sound a bit ominous, though it's not a lot different from the kinds of incentives applications such as Foursquare use (going to that favorite coffee shop is incentivized by a point system). There are ethical considerations: Rula and Bustamante say in the paper that any participant has to be told what is happening to the photos they take, for instance.

Then there is the issue of providing incentives to go to places that aren't safe. Bustamante said at a certain point you have to trust a gamer's common sense, and if anyone were to design such a game that there might have to be some curation (like what Apple does with the App Store). That said, this might end up being a better way to crowdsource certain kinds of data, and even make networks more efficient by moving users to areas where the traffic is lighter.

Photo: Red X’s represent the location of Flickr photos near Deering Library; white circles represent photos taken by people playing the ghost hunter game. Credit: John Rula and Fabian E. Bustamante / Northwestern University



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02/23/2012

Grandma Should Play World of Warcraft

Grnadparents-video-games-622

World of Warcraft may be your favorite interactive hobby, but it may also be a good way to improve the cognitive functioning of your favorite senior citizen. Researchers from North Carolina State’s “Gains Through Gaming” lab have found that playing WoW boosted the cognitive functioning of older adults. Cognitive abilities like memory, spatial ability and attention focusing were studied in 39 participants, all between the ages of 60 to 77.

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Participant’s cognitive abilities were tested at the beginning of the study. Afterward, one group played the game at home for about 14 hours over two weeks and the other did not. After two weeks, each group was retested; those that scored low on the initial test did better on the second one, following their two weeks of game play. No change was found in memory, but significant improvement in spatial ability and attention did occur. So, next time someone nags at you for playing too much WoW, just tell them you’re improving your cognitive functioning in preparation for old age. 

Photo Credit:

Peter Reali/First Light/Corbis



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02/02/2012

Laser Tag To Make a Mobile Comeback

Xappr

Xappr Gun: $44.99

For those that have fond memories of laser tag birthday parties and were heart broken when the game died off, fear not. It’s entered the digital age with the Xappr Gun. Smart phones connect to Xappr Gun to play augmented-reality and shooting games. The Android, iPhone and Windows Phone compatible gun has a mount in the viewfinder that attaches to the phone and registers trigger pulls when connected to the headphone jack.

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A laser tag game called ATK that allows for player-on-player combat will be released in the spring, following beta-testing. The peripheral is also compatible with existing app games like AR invaders, an alien attack game and AR Wars. The actual unit won’t be out until June, but pre-orders are available.

Via: ChipChick

Credit: Xappr




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12/11/2011

Earbuds Get The Microphone Out of Your Face

Superbeam

SuperBeam Earbuds: $99.95

Almost every week, a new set of headphones claiming innovation and uniqueness are released and usually they fall by the wayside. I can never figure out what to say that makes them different or worth hearing about. But recently I checked out the SuperBeam earbuds by Andrea Electronics, a half-century old company that makes military communication devices, and showed off their earbuds at the annual Wired Store in Times Square. The earbuds have two integrated microphones built into them that can cancel background noise without a boom mic for use in gaming and Skype. They also have a USB sound card that can support sound quality of 16-bit and up to 44.1 kHZ sample rates and 3D surround sound recording.

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Considering their past, the company may have subconsciously made a product that would be perfect for military members serving overseas. The earbuds are compact in their case and can fit into the cargo pocket of any working uniform. On paper, they seem like a solid product, but the true test is how they sound. They cancel out noise and give out full and clear sound, but there is a downside. Because they are built for use on a computer, a $10 adapter must be purchased to use the earbuds with phones or music devices which makes for bulky attachments and a super long cord. However, for those who travel frequently and use Skype (or whatever else) to keep in touch back home, they might do the trick.

Credit: Andrea Electronics




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12/07/2011

Play a Video Game, Help Cure a Disease

Phylo

Video gamers are advancing the frontiers of science. Already, they've played games that ultimately help map the shapes of proteins. Now they're also advancing scientists’ knowledge of genetics.

A Web-based video game called Phylo allows game players to arrange sequences of colored blocks that represent nucleotides of human DNA. The game asks the players to recognize patterns and match them up in closely related species, comparing their results to a computer and scoring them. Phylo was developed by Dr. Jerome Waldispuhl of the McGill University School of Computer Science and collaborator Mathieu Blanchette.  

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By looking at the similarities and differences between these DNA sequences, scientists can get insight into genetically based diseases. For example, one part of the game shows a human and a mouse, and the challenge is to align the nucleotides correctly in a gene connected with familial Alzheimer’s disease. Once that is completed, the two sequences are compared with that of a dog and a new level of the game starts.

The trick is aligning the nucleotides -- the order can’t be changed, but figuring out where along the sequence each one should go is a challenge, especially when one considers less-closely related species. That kind of intuitive pattern recognition is not something computers are very good at. This doesn’t mean humans can replace computers. In this instance, machines did a lot of the heavy lifting. But the problem was the case of misaligned sequences, which the computers weren’t always able to spot.

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The game was launched in November 2010. Since thenm 17,000 registered players have contributed more than 350,000 solutions to alignment sequence problems. An added perk: players can also choose which specific disease they’d like to help with, such as cancer or leukemia.

Via McGill University

Image: McGill University



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12/06/2011

Tamagotchis Turn 15, Feel Old Yet?

Bandai-tamagotchi-id-15th-anniversary-version-1Tamagotchi iD L 15th Anniversary Model: $112

In the days before smart phones, media players, and iDevices, there were Tamagotchis, the cute little egg-shaped devices that contained a digital pet. The pet needed to be taken care of daily. If they weren’t played with, fed and picked up after properly they would die, resulting in untold guilt for the child playing it.

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The toys, created by Japanese company Bandai, wasn’t without its controversy. Kids (including one curly haired blogger) would sneak them into school just to keep their digi-pets alive, which may have been the unofficial beginning of bringing digital devices into the classroom. Tamagotchi just celebrated their fifteenth anniversary with the Tamagotchi iD L 15th Anniversary Model. The new version is a full color version of the original with slightly less cute characters. The anniversary version will run players about $112 without shipping. But if you’re that into digital care-taking, I’m sure you could just pick up an app that will do the same thing.

Via: DVICE

Credit: Japan Trend Shop




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