28 posts categorized "3D Video"

01/09/2013

Holograms in the Palm of Your Hand

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A grid of 4,096 miniature antennas steer beams of infrared light to create patterns and images. Jie Sun, MIT

Holograms are a science-fiction staple from Star Trek’s holodeck to the famous scene in Star Wars where a holographic Princess Leia implores, “Help me, Obi-Wan Kenobi.” But the reality has never lived up to the dream.

That might change. Scientists at the Massachusetts Institute of Technology built a tiny device that contains a grid of 4,096 miniature antennas (64 by 64) that steer beams of infrared light to create patterns. Their so-called phased array was able to generate an image -- in this case a tiny MIT logo --  and "float" it a few millimeters out in front of the grid.

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It's the first time anyone has built an array with so many components, as previous attempts only managed 16. It's also the first device of its kind that can steer each beam from an individual antennae in both the vertical and horizontal direction, making it possible to create three-dimensional pictures.

“At a basic level we’re showing that not only can you steer beams actively but also generate new and arbitrary patterns,” said Michael Watts, a professor in the Research Laboratory of Electronics at MIT. That opens up a number of possibilities in holography as well as imaging devices such as biomedical sensors, akin to radar. Communications is also a possibility, since fine control of light waves can reduce interference and noise.

Watts and graduate student Jie Sun, the lead author, presented their work in the Jan. 9. Issue of Nature.

Watts and his colleagues made antennas that control both the phase and intensity of the light it transmits. Two light beams that are 180 degrees out of phase will, if transmitted together, cancel each other out. Meanwhile light waves that are slightly out of phase will interfere with and reinforce each other in certain patterns, making the light look brighter or dimmer depending on how far in or out of phase they are.

That makes an image in the “far field” -- a technical way of saying that it’s some distance away. If one were to build a display like this in a living room, it would mean that the image would be out in front of it.

Phased arrays aren’t new: modern radar uses them all the time. But Watts and Sun transmitted signals at short wavelengths, in the near infrared as opposed to the radio waves of radar. They also made images, which hadn't been done before with a phased array at those wavelengths.

And because it’s possible to control the phase and intensity of the light, you get more than the illusion of depth from the front: a person standing on any side of the image could be shown a different perspective. A hologram would be truly 3-D, and if built with billions of antennas, would produce an image as detailed as any ordinary display. That's because each antennae essentially represents one pixel.

“The exciting part is that you can project an image,” said Thomas Krauss, a physicist at the University of York in the U.K., who was not involved in the research. “It’s the first time anyone has done it with so many pixels.” Previous attempts had never managed more than a dozen or so.

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Sun and Watts didn't just set records for the size and number of antennas: they did it using ordinary microchip manufacturing methods. That means building a larger-scale device won't require retooling or building whole factories.

Jonathan Doylend, a postdoctoral researcher at the University of California santa Barbara’s Optoelectronics Research Group, noted that being able to build such an array is an important step. “Were all working in this field with that sort of end goal in mind –- there’s always a push towards higher array counts and higher density (of antennas),” he said.

The MIT device used near infrared light. To make it work for visible light the only change would be the material the antennas and waveguides are made of -– it has to be something other than silicon. “We’re working on making it in the visible,” Watts said.

12/25/2012

Queen Delivers Christmas Message... in 3D

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Queen Elizabeth II recorded her Christmas message to the Commonwealth, in 3D for the first time, in the White Drawing Room at Buckingham Palace on Dec. 7, 2012 in London England. Credit: Getty

Content provided by AFP

Queen Elizabeth II gave thanks on Tuesday for Britain's year of Olympic and Diamond Jubilee festivities, in her first Christmas message to the Commonwealth broadcast in 3D.

The 86-year-old monarch said it had been "humbling" to see the vast crowds joining celebrations marking her 60th year on the throne and paid tribute to the volunteers, as well as the athletes, who took part in the London Olympics.

"The success of these great festivals depended to an enormous degree upon the dedication and effort of an army of volunteers," she said.

"All those who saw the achievement and courage at the Olympic and Paralympic Games were further inspired by the skill, dedication, training and teamwork of our athletes."

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Everyone was able to share in the "excitement and drama" of the Games, she added.

The monarch formally opened the Games in dramatic fashion herself, after taking part in a James Bond scene which ended with the pair seemingly parachuting down to the Olympic Stadium from a helicopter.

Her pre-recorded Christmas message was broadcast across Britain and all 15 Commonwealth realms where she is head of state -- although just a small minority have access to the 3D-television facility.

The 3D broadcast comes exactly 80 years after the queen's father, king George V, gave the first royal Christmas broadcast to the Commonwealth by radio.

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Behind-the-scenes photographs showed the queen beaming as she previewed the footage, wearing customised 3D glasses marked with a "Q" in diamante studs.

Earlier Tuesday, the monarch joined other British royals for a Christmas church service on her Sandringham estate in Norfolk, eastern England -- but Prince William and his pregnant wife Catherine were absent.

William and the former Kate Middleton, who is recovering from severe morning sickness that saw her hospitalised for four days earlier this month, broke with tradition to spend Christmas Day with her family rather than the royals.

The queen had missed church on Sunday due to a cold but appeared in good spirits as she arrived for the morning service at St Mary Magdalene Church wearing a turquoise coat dress and matching hat.

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Her 91-year-old husband Prince Philip, who spent last Christmas in hospital following a heart scare, was also at church along with heir to the throne Prince Charles and his wife Camilla.

The royals traditionally spend Christmas at Sandringham, but William's younger brother Prince Harry will also be absent from this year's festivities as he serves in Afghanistan as an Apache helicopter pilot.

William and Kate's office at St James's Palace said the couple, whose first child will be third-in-line to the British throne, would visit Sandringham later in the holidays.

The queen and Prince Philip are understood to have approved their grandson's decision to spend Christmas Day with his parents-in-law, Michael and Carole Middleton, who run a party supplies business.

Kate's sister Pippa and brother James were also expected to spend the day at the Middleton family home in Bucklebury, a village west of London.

12/10/2012

Get Ready for 'The Hobbit'

By Michael Gowan, TechNewsDaily

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Join Bilbo, Gandalf and the others in videos, books and games. Credit: Warner Bros. Entertainment

Bilbo Baggins and his fellow furry-footed hobbits return to movie theaters this week with director Peter Jackson's "The Hobbit: An Unexpected Journey," the first in a trilogy. But you don't need to wait until then to dive deep into Middle-earth and the fantasy world that author J.R.R. Tolkien created.

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With apps, games, ebooks and more, you can reacquaint yourself with Bilbo, Gandalf and Gollum in time for the movie's Dec. 14 release and continue the journey afterwards.

How to Get the Story

The story of the hobbit began as a children's book, "The Hobbit: There and Back Again," published in 1937. The movies are expected to stay true to the original story, so you can prepare yourself by reading an ebook version. You'll find it in a variety of formats to match your ereader of choice, including Amazon's Kindle. If you use iBooks for iOS devices, look for it in PDF or ePub formats. Or check out the enhanced version for Kindle, which adds illustrations and audio from Tolkien.

Understanding Tolkien's detailed fantasy world can require some effort. The free official iOS app for the movie includes background on the many characters in "The Hobbit" as well as a map of Middle-earth, the fictional world where Tolkien set the story.

If you prefer to listen to the tale, you can find multiple audiobook versions on the iTunes Store, Amazon and other audiobook sources. You can also listen for free on YouTube.

Options to Play Along

Indulge your inner hobbit and become a part of the action with games tied to the movie's release.

For mobile gamers, Kabam's free, massively multiplayer strategy-action game "The Hobbit: Kingdoms of Middle-Earth," for iOS and Android, lets you destroy goblins as you build up a city.

If you want to dive deeper into the action, try Monolith Games recently released "Guardians of Middle-Earth," a multiple online battle arena (MOBA)-style game for PlayStation 3 and XBOX 360. In a MOBA-style game, you compete as a single character against online opponents in real time. You can wage epic battles playing as Gandalf, Sauron or other characters from Tolkien's books.

What Else to Watch

"The Hobbit" is the prelude to Tolkien's epic "Lord of the Rings" trilogy. You can stream Peter Jackson's movie adaptations of those tales from Amazon for $2 a movie or from iTunes for $4 each. If you're feeling nostalgic, you can buy a DVD (no Blu-ray) of Rankin/Bass's animated version of "The Hobbit" from 1977, but you won't find a digital version to stream.

In the new movie, Bilbo Baggins is played by Martin Freeman, who also stars as Dr. Watson in the new BBC series "Sherlock." You can check out Freeman's work by streaming the re-imagined Sherlock Holmes story on Amazon and Netflix, among other places.

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You'll find plenty of behind-the-scenes videos on YouTube from Peter Jackson. He published videos throughout the process of filming and editing the movies.

Preparing You Eyes for High Frame Rate 3D

Director Peter Jackson shot "The Hobbit" in 3D at 48 frames per second, twice the frame rate of typical movies. High frame rate (HFR) films aim to better imitate the smooth motion we see in real life. But some people complain that it looks too real, like a TV newscast. "The Hobbit" will also appear in standard-frame-rate 2D and 3D, as well as IMAX and IMAX 3D.

Any way you prepare yourself, get ready for a spectacle of the big screen. Hobbits may be small, but these movies won't be.

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Copyright 2012 TechNewsDaily, a TechMediaNetwork company. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.

 

11/01/2012

Humans Use Avatars To Talk To Rats

Rat following human avatar bot

In the film "Avatar," humans are linked to genetically engineered bodies so they can communicate more easily with the alien Na'vi. A group of computer scientists in the U.K. is making that a reality –- but with rats.

The team, based at University College London and the University of Barcelona, used a system of movement-tracking software, cameras and laptops, along with a virtual-reality headset. The set-up also included a rat in a pen.

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To interact with the rat, a person puts on the VR headset and sees a virtual room. A camera with tracking software picks up the user's movements and duplicates them in a virtual room. Meanwhile another camera looks at the rat. In the virtual room, the (human) user sees another person, which is the avatar of the rat.

As the rat moves, so does its avatar. The tracking software picks up both the movement of the rat around its pen and where its face is pointing and duplicates that in the virtual environment. So the human user sees a person running around the room, with his or her face pointing in the same direction as the rat's is.

As for the rat, it gets to interact with a robot that looks like a hockey puck. The robot has a bit of jam attached to it to entice the rat away from the walls of the pen. As the human moves around the room (both real and virtual), the robot duplicates the movement. The whole set up is structured as a game: get a point for convincing the rat to interact.

Mandayam Srinivasan, director of the Touch Lab at MIT, is one of the co-authors of the research, which was published in PLOS One. He told Discovery News that while the group was more focused on the technology and getting that to work, there were interesting questions about behavioral science that were explored.

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For instance, most users know they are interacting with a rat, even though it looks like a human in the virtual space. But what if you told them it was a human on the other end of the connection? Would that change their behavior?

Virtual reality like this can also give scientists studying animals in the wild a better tool for observing behavior. Usually, the only options are to mount a camera in a given spot, or strap one on to the animal in question. Radio tags can be used to track movement. But there hasn't been a good method for actually interacting. Srinivasan said it's even possible to envision using robotic insects.

Image: University College London

 




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10/11/2012

'Black' Silicon Grabs Infrared Sunlight

Black silicon1

German researchers say they've figured out how to grab infrared sunlight with solar cells. The advantage comes from a special black silicon and panels made from it produce twice the electricity of regular PV panels.

"Black silicon is produced by irradiating standard silicon with femtosecond laser pulses under a sulfur containing atmosphere," said Stefan Kontermann, researcher at the Fraunhofer Institute for Telecommunications at the Heinrich-Hertz-Institut in Germany. "This structures the surface and integrates sulfur atoms into the silicon lattice, making the treated material appear black."

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The researchers said they were able to double the efficiency of black silicon solar cells by modifying the shape of the laser pulse used to irradiate the silicon.

In Colorado, scientists at the National Renewable Energy Laboratory this month reported they, too, had figured out how to boost efficiency of their black solar cells. They said they have figured out how to grab more electricity by reducing reflectivity from sunlight.

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The NREL project is being licensed by New Jersey-based Natcoresolar Technology, which is hoping to commercialize the idea. "Consumers will benefit from both the low reflection and low cost of our solar cell," said NREL's Jihun Oh, who authored the recent study in Nature Nanotechnology. "So you'd pay less to put a black Silicon PV array on your house and get more electricity from it. This means shorter payback times for your investment."

Credit: Fraunhofer HHI

 

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10/08/2012

Disney Patents Augmented-Reality Food

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In the not-so-distant future, we'll be able to have our cake and eat it too. Disney recently outlined patent plans for augmented-reality cakes and other food products. This means the ability to watch interactive videos projected onto the icing just before guests dig in. Though Disney's plans are still on the drawing board, two methods are outlined for bringing this tech to life.

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The first involves a small projector incorporated into a cake topper equipped to store and display digital images across the cake's surface. Imagine a montage of photos or video clips from the birthday boy or girl's favorite Disney movie and you get the picture. Developers also suggest adding motion-tracking sensors so users could interact with the images. For example, users could wave a wand over the cake to make images of flowers bloom.

However, for an even more mind-blowing experience that may make you think twice about eating the cake, Disney plans to role out the big guns: a computer connected to an overhead projector with depth sensors and motion trackers.

The added equipment may make the birthday cake look more like a science experiment, but the added sensors allow for added interactive elements on cakes that don't have flat surfaces. Entire digital worlds could then be mapped over the cake's rugged surface where waterfalls, snow-capped mountains and flowing volcanoes could be brought to life. Anyone could manipulate the landscape by using certain props to trigger stimuli. For example, a tree placed onto a field could cause a digital forest to grow.

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Disney envisions the augmented reality tech turning the surface of cakes into digital coloring books or story books where narratives are advanced by remote-controlled figurines. The patent mostly describes concepts using cakes, but explains that the tech could be applied to almost any other food.

Augmented reality shepherd's pie, anyone?

via Gizmag




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09/24/2012

Sony's 3D Digital Recording Binoculars

Sony 3D Digital Recording Binoculars

Sony DEV-5 Digital Recording Binoculars: $1,999.99

Sony essentially fused together two high-quality camcorder optics into one ergonomic product. The result, their DEV-5 Digital Recording Binoculars, are a real treat for folks who like to explore nature or attend live sporting events. As you'll see in this video I shot, they also make a nice accessory when out for a helicopter ride (or similarly scenic/aerial escapades).

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From the start, they felt solid and natural in my hands. The viewfinder, diopter-adjustable for each eye, offered a sharp field; and their ability to quickly autofocus when panning across subjects at varying distances kept it so. I was impressed with their 10X optical plus 10X digital zoom (for a total of 20X, as highlighted in the last few seconds of the video) and image stabilization. They did well in low light. The buttons -- including a dedicated 2D/3D switch -- all felt intuitively placed. And the menu (seen through the viewfinder) was easy to navigate.

Of course, two grand feels like a lot to spend, given that other camcorders with similar or better zooms are much less expensive. But ignoring the price tag, having a great set of geotagging, stereo audio and HD video recording binoculars is very cool.

Credit: Sony Electronics




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09/21/2012

Tilted 3-D Screens Coming Around The Bend

Tilts

Whether for television or mobile devices, most 3-D displays have used autostereoscopic parallax barriers, such as liquid crystal displays, to give users a three-dimensional viewing experience.

However, a team of scientists, led by the University of Bristol, have chosen a different route. They've developed Tilt Displays, a new type of screen composed of nine smaller panels that physically tilt and contort to give the impression of depth.

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Collectively, its display surface is approximately half the size of a standard tablet, with each individual screen capable of tilting on one or more axes and moving up and down.

Imagine looking at an image of a soup bowl where the screen mutated itself into the shape of a bowl.

While Tilt Displays only exists as a three-screen by three-screen prototype, one could easily imagine a screen composed of tens, hundreds or even thousands of smaller individual screens capable of turning the surface into an undulating display full of tangible contour.

Researchers from the Bristol University's Department of Computer Science presented the the display in San Francisco this week at MobileHCI 2012, an influential conference in the field of Human Computer Interaction (HCI).

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"The ability to tilt along multiple axes distinguishes our display from previous actuatable displays. Such screen versatility opens a range of opportunities for providing an additional integrated information channel to the user," Sriram Subramanian, Professor of Human-Computer Interaction in the Department of Computer Science's Interaction and Graphics group and co-chair of the MobileHCI 2012, said in a press release.

He added: "These opportunities include collaboration, terrain modeling, 3D video that is beyond auto-stereoscopic 3D and tangible gaming. We can imagine many scenarios that would benefit from the physicality offered by Tilt Displays. However, we need to establish whether users can relate to the new experiences and advantages of using such a device."

via Eurekalert

Credit: Bristol University




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08/24/2012

The History of Animation: Gotta-See Video

Gotta-see-videos

Animation has a long and interesting history. Since the advent of modern computer animation, even Walt Disney Studios, one of the stanchions of feature-length animation, has moved to animating solely with computers. Hand-drawn, stop-motion, go-motion, claymation and many other techniques have been used throughout human history. Even cave paintings were created with a sense of motion. This video is a brief, and incredibly thorough, telling of the art of animation. via Devour

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08/22/2012

Coming Soon: Glasses-Free 3-D Movie Theaters

3d-movie-zoom

In South Korea, a team of investigators thinks they have a way to show 3-D movies without glasses in commercial theaters.

3-D televisions are available now, and consumer electronics companies have been showing off some glasses-free technologies (as on the Nintendo 3DS). But generally, theaters use a two-projector polarized light system.

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Each projector displays an image, but the images are offset slightly. The projectors, meanwhile, are sending out light that is polarized. That means that at certain angles half the light is absorbed.

It's possible to see this effect with sunglasses; two polarized lenses. Put one in front of the other and start rotating it, and it's not possible to see through them when one is perpendicular to the other. In movie theaters, the 3-D glasses are polarized so that each eye only picks up one image at a time, giving the illusion of depth. Two projectors, though, can be cumbersome and expensive.

There are single projection methods, but those require even more moving parts, involving physical barriers akin to venetian blinds between the screen and the viewer. Called the parallax barrier method, the barriers limit which image the eye sees, creating a 3-D illusion.

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To fix this, the South Korean team, led by Byoungho Lee, professor at the School of Electrical Engineering at Seoul National University, used polarizers to stop the passage of light after it reflects off the screen rather than doing so at the projector.

The polarizer is a coating called called quarter-wave retarding film. It acts like the polarizers in two-projector systems, except instead of relying on two images, it splits up the single one coming off the screen to the eye. Basically, it moves the 3-D glasses to the screen, so the audience no longer has to wear them.

It will be a while before theaters use this, but it's been shown to work in at least two types of displays, and offers a path to cutting the costs (and the admission prices) of 3D movies.

via OpticsInfoBase, Optical Society




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