A Great New Video Game...Seriously
I rarely cover video or computer games. If you want that kind of thing, there are, honestly, hundreds of other (read much better) places to get your fix. Honestly, I used to be much more into games, but with a 2 1/2 year old daughter, it's hard to find the time to either build stuff, or destroy it. But, in a week that saw hard-core gamers lining up for the latest expansion pack for MMORPG favorite World of Warcraft, I just wanted to alert folks to, well, something different. Over the past few years, I've been doing bits and pieces on something called serious, or persuasive gaming. These are games that make no bones about coming with a huge side of broccoli. These games try to teach you something by putting you in someone else's shoes. The latest example is a game called Global Conflicts: Latin America.
The best way to begin to tell you about this game is to show you what it isn't. Sorry, you don't get to play a hired gun, you don't get to invade a country in Latin America, and you don't get to leave a trail of utter devastation in your wake. Instead, Global Conflicts let's you be...wait for it...a journalist! (Now you see why I'm really writing about it...).
But seriously, you play an investigative reporter who is trying to uncover some deep, dark secrets. As you work to get the story straight, you get a very clear sense of just how difficult life can be for people. I lived in El Salvador for a time, and the themes explored in the game really hit home. You can play a demo online here. And, although you're armed with a pad and paper instead of a gun, you do get to meet some heavies as the game unfolds (see screenshot!).
By the way, this isn't the first game in the Global Conlficts series. The original game tackled nothing less than the Israeli-Palestinian conflict. Yesterday, I spoke with one of the games' creators, Simon Egenfeldt-Nielsen. I asked Simon what a video game can bring to the table in helping people understand a given conflict situation. He said:
"The way the games are designed, they very much let you see things from different perspectives, engaging people more deeply, and really using and facing up to what's going on. Instead of just being told what's going on, or hearing about it, with the game you have to act on it. Should I ask this or that? Should I talk to this or that person? Should I quote this or that? So you become an active participant much more than in other media forms. And that's what we want to do -- to get people closer to the conflict."
I, as the cynical journalist, also had to ask Simon the tough question -- how does it possibly compete with all those first-person shooters? He just laughed and said, "very badly." But then, he reminded me that serious games are still a relatively new genre. Both audiences (and publishers), he said, are now beginning to see the value in expanding the idea of what a game can be.
Global Conflicts: Latin America is available in most European countries already, and will go on sale in the United States soon. Next up, says Simon, is a game that looks at the plight of child soldiers in Uganda. Serious, indeed.

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